Denver Skeeball League
The Denver Skeeball League was created to give people a chance to try something new, while meeting new people and having a great time doing it!
Every season is skee season. Denver skeeball leagues are the perfect way to get out there, socialize and meet new people! Come out and join us for a skeeball league in LoDo, South Broadway or Cap Hill throughout the year! Social is part of our name and we strive to make it a big part of our leagues. Come out for some Denver skeeball, meet new people, have more fun and live it up!
Part of the fun is not having to worry about anything. Just show up, check in, play and live it up in a Denver skeeball league! We’ll take care of the rest!
Upcoming Skeeball Leagues in Denver
How to Sign Up
- Minimum players for a full skeeball team is 5. If you do not meet this minimum your team will be merged with free agents.
- A Captain must create a team and all the team members must “join” the team. The Captain can pay for everyone or you can split up the fee’s among team members.
- Yes! You can sign up together even if you do not have a full team!
- Have Captain “create team” & Note Estimated Players
- Teammates Join “team” (Before signup deadline)
- Once Registration is closed we will merge you with other small groups and free-agents
- Signing up as a solo player is the best way to meet people in Denver!
- We will place you with a small group and/or other free agents to form a full team after the registration closes.
- If you have a friend that decides to sign up just have them note to be put on the same team as you!
Play Mile High Skeeball FAQ
What can I expect at a Play Mile High Skeeball League?
A premiere, FUN experience! Plan to arrive at the bar 10-15 minutes before game time to meet up with your teammates and get ready to play in your Denver skeeball league. Leagues either are traditional or match play. If participating in a traditional skeeball league, a match will consist of two teams rolling 12 regular frames and one “mystery round”(worth 100 bonus points). Each frame is one full game with 9 rolled balls. If participating in a match play skeeball league a match will consist of two teams playing a best of Seven (7) or Nine (9) series, depending on the league size and number of machines (first team to win 4 or 5 games wins the match). Teams will roll at the same time. The “series number” will be spelled out for each league and season.
Once your game ends, the night is just beginning. Stick around to take advantage of the Play Mile High bar specials and meet your fellow skeeball players!
How competitive are the Skeeball Leagues?
We’re all about being social here at Play Mile High! Denver Skeeball Leagues are all about meeting new people and having a good time. Shoot us an email if you have questions!
How many people do I need for a full skeeball team?
All skeeball teams are required to have a minimum of 5 players. If you and your crew don’t have a full roster, we’ll merge you with another small group. FYI – merged teams generally have extra players to protect against forfeits. If you’d like to make sure you have a larger or smaller team, you can register as a prepaid team which allows you determine the amount of players on your team.
How much does it cost to join Play Mile High Skeeball?
You can expect your Denver skeeball league to be approximately $49 per player for the entire season. Registration fees are dependent on location and day of the week, so be sure to check the league details carefully. After you sign up, everything else is taken care of for you. Your registration includes league shirt, referees, venue costs, insurance, equipment, prizes, league management and so much more!
Don’t forget, when you sign up with Play Mile High, your league registration helps provide free youth sports programs in Denver through the Volo City Kids Foundation. #playwithpurpose
What are the Play Mile High Skeeball Gender Requirements?
While many Play Mile High sports leagues have gender requirements, there are no gender requirements for Play Mile High skeeball leagues. Each team must have a minimum of 3 rollers per game, for both traditional and match play.
Play Mile High Skeeball Rules
The rules of skeeball are pretty simple. We keep it that way because we expect you to be drinking and having a good time, not worrying about how to play. So the less complicated the better, right?
Logistics (aka the boring but important stuff)
- Groups must have at least 5 rollers on their roster to be elevated to Team status.
- 12 rollers is the max number of players able to compete during a single match. It is encouraged that teams have 8-12 rollers on their roster for times when individuals are unable to attend.
- Each team will have a captain. That person will be the official representative to the league and will be responsible for communicating messages from the league. A co-captain is also highly encouraged.
- While phone numbers are optional for regular players all captains must ensure that their profiles have an accurate phone number listed. This is used during urgent communication between the league and captains and will never be shared with third parties.
- Players must be registered (and paid in full) to play and to be counted towards a group’s Team status.
- Teams will roll on the same lane throughout the match. If teams wish to choose their lane prior to the start of a match, Captains or a designated player will play Rock Paper Scissors for choice of lane.
- Every ball must be rolled while standing with both feet on the ground in front of the machines (i.e., no rolling from the side of the lane) Violating this rule will result in a score of zero for balls rolled during the infraction.
- Any shot thrown while observing the previous rules and counted by the machine (including Bank shots) are permitted.
- Balls that fail to enter the scoring zone and roll or otherwise return to the thrower are able to be re-thrown.
When you join the Denver Skeeball League, you will play one of two ways: standard (or traditional) and match play.
A match will consist of two teams rolling 12 regular frames and one “mystery round” (worth 100 bonus points). Each frame is one full game with 9 rolled balls.
- Every team member present and able to play must roll at least one full frame (9 balls), unless more than 12 players are present.
- Each team must have a minimum of 3 rollers per game. No player may roll more than 4 frames in any given game.
- Each player will roll all 9 balls per frame.
- Teams have three mulligans or “re-skees” they can use throughout the match if a player is unhappy with his/her first score. If a player chooses to roll a second frame they must first wait for their opponent to finish their first frame. At this point they may announce “I’m rolling again” and may proceed to begin their 2nd game. If they use a re-skee, the second score will be counted even if it is lower than the original score.
- A match will consist of two teams playing a best of Seven (7) or Nine (9) series, depending on the league size and number of machines (first team to win 4 or 5 games wins the match). Teams will roll at the same time. The “series number” will be spelled out for each league and season.
- Each team must have a minimum of 3 rollers per game. Each player will roll three consecutive balls, and no player may roll more than 3 balls in any given game.
- Skeeball etiquette requires both players to pause and wait before they roll the 9th (and final) ball. The person with the higher score rolls first. Winning team gets a point toward the total tally and play continues into the next game.
- If the final score results in a tie, there will be a tie breaker round as determined by the host.
- Speed: Both teams will present one roller who will each begin to throw their balls at the command of the host. The first player to roll all of their balls and have the machine flash “game over” or for their score to flash will be considered the winner.
- Relay: Each member of the team present will roll one of the 9 balls. If less than 9 players are present the team will rotate through their players in the same order as they began the frame. The team with the highest score wins that round.
- Speed Relay: Using the above relay rules the winning team will be decided not by total score but by the first team to have their machine count all 9 balls rolled and the game to be declared over, indicated by the flashing score or “Game Over”.
- Blind Folded: One roller will be blind folded and led to the machine where they will roll one full frame (9 balls). Teammates may assistance through verbal direction but are not allowed to physically aid the blinded folded roller. Top score between the two teams wins the round.
- Skee-off: Teams choose one roller from the opposing team to compete against the player the opponents have chosen from their team. The roller with the highest score after a single round of 9 balls wins a bonus 100 points for their team.
- Lowest Score: The team with the lowest total score after rolling all nine balls wins the round.
- Price is Right: Host designates a total score (160, for example), and the team that gets closest to that score without going over wins the round.
- Host can also come up with tiebreakers
Scoring or Machine Malfunctions (they’re not human, but they have flaws, too)
Some machines are older than others. Players are advised that the league plays on a variety models, styles, and ages of machines and that scoring errors are an inescapable aspect of the game. When a scoring error is made it is the responsibility of the witnessing party to IMMEDIATELY bring the scoring error to the attention of the other team and host.
If both captains are able to agree upon the alternation of the score to fix the machine error the game may continue. If captains are unable to agree then the host will make a judgement ruling given the testimony of the captains and their personal knowledge of the machines. The ruling will be in the form of a score alteration and will be considered FINAL. Scoring errors do NOT result in re-rolls or voids of frames.
Sportsmanship (because in the grand scheme of things, it’s only a silly game)
Teams & Rollers are encouraged to introduce themselves to their opponents prior to the start of each frame.
Teams are encouraged to “line up” after their match and shake hands, give high fives, or otherwise congratulate their rivals.
Skeeball is considered a game for the civilized and friendly. While healthy competition is encouraged, any player deemed to be acting in an unsportsmanlike manner will be warned on their first instance, removed from the game on their second (and their score fore-fitted) and finally removed from the league on their 3rd infraction. Examples of unacceptable conduct include excessive badgering of players (to include cussing, shouting or heckling) and or excessively rude conduct to other bar patrons or bar staff. League Reps will have final decision on any issues regarding enforcement of this rule.
- Leagues are at the same location/night the entire season
- Teams are 5-12 people
- Skeeball games included in registration fee
- Shirts will be delivered to teams week 1 at the bar
- All rules will be gone over by Skeeball staff night 1 and all questions answered
- All members of the team will play each night
- Small groups (2-4 people) and free agent players will be merged after registration closes
- There are two types of Skeeball, match play and traditional. View the rules here.
Players registered with Play Mile High enjoy player perks such as:
- Team T-Shirts
- End of Season Free Beer Party
- Special Sponsor Opportunities (see what can happen in our leagues!)
- Invitation to all Play Mile High & Volo City Events
Post Game Social
We are known as the most social league in Denver and that’s because we care about the bar experience!
What to expect at the bar
- Food & Drink Specials
- Dedicated space & reserved tables for your league
- League staff at the bar
- When possible, multiple sports will go to the same bar so you can meet lots of new people!