“How to Video” (We play “tournament style”) for those Visual learners.
Start of Game: The game shall begin with rock-paper-scissors between the captains or designated agent from each team. The winner of rock-paper-scissors may have the first toss of the pallino OR choose the color of the balls. A player may toss the pallino any distance so long as the pallino passes the center line of the court and does not leave the court on the sides or on the end. If a player fails to validly toss the pallino after two attempts, the opposing team will have a chance to toss the pallino and put it in play. If the opposing team fails to toss the pallino past the center line, the pallino reverts to the original team. When the pallino has been properly put in play, the first bocce ball will be thrown by the team who tossed the pallino.
Play of the Game: The team who tosses the pallino throws the first bocce ball, then steps aside and does not roll again until the opposing team has either gotten one of its bocce balls closer to the pallino or has thrown all of its balls. The team whose bocce balls are closest to the pallino is called “inside” and the opposing team “outside.” Whenever a team gets inside, it steps aside and lets the outside team roll. The team outside throws until it beats (not ties) the opposing ball. This continues until both teams have used all their bocce balls (a total of 8, 4 from each team). The team who scored last, throws the pallino to begin the next frame.
If a player rolls the wrong colored ball, simply replace it with the correct color when the ball comes to rest.
If a player rolls out of turn the opposing team may leave everything, including the thrown ball, exactly where it is or may return any moved balls to their approximate original positions and remove the thrown ball from play.
If a ball is moved before all 8 balls are played, the ball is replaced to the approximate original position and the frame continues.
At the end of each frame, players switch to the opposite end of the court to begin the next frame.
Scoring: (we play to 12 or 30 minutes)
Only the “inside” team scores. One point is given for each ball of the inside team that is closer to the pallino than any ball of the opposing team. If at the end of any frame the closest ball of each team is equidistant from the pallino, the frame ends in a tie and no points are awarded to either team. The game will resume from the opposite end of the court with the same team tossing the pallino. Captains of each team are responsible for keeping the score sheet and for reporting the results of the game. The first team who scores at least 12 points wins the game, you must win by 2 points.
If the pallino is knocked out of the court or it is knocked in the front of the center line, the frame will end, no points are awarded, and the game will resume from the same end of the court with the same team tossing the pallino ( a “do-over”).
Player’s movements are limited to one step over the end line onto the court while throwing.
The teams playing will referee their own game. Any dispute which cannot be resolved by the team captains shall be decided by the Play Mile High Official Staff in attendance.
Measurements: Tape measures will be provided for each game, and players are responsible for measuring in case of any disputes. All measurements should be made from the inside dimensions of the bocce ball to the inside dimension of the pallino. If both teams agree on which team has the point(s) and it is later determined that a mistake has been made, all balls played are valid. If both teams have balls remaining, the team that does not have the closest ball to the pallino rolls again. If all balls have been played, points are awarded based on the balls that are actually closest to the pallino in accord with the “Scoring” guidelines.
Forfeits: Teams will have 5+ members on their roster, but are only required to have 2 team members to play each game. There are no gender requirements, however if a team fails to provide 2 or more members for a game, the game will be considered a forfeit.
Rescheduled Games: Games may be rescheduled due to weather or other events that present a reasonable challenge to player participation. Games will be rescheduled by the Play Mile High Official Commissioner, and may occur on a day/time other than the normally scheduled time depending on field availability.
Players: A person can only play on one team per league. A team can use subs during the regular season however only rostered players can participate during the playoffs.
All players must be 21 years old or older to participate.
Conduct and Courtesy: Team captains are responsible for the actions of their players. If a player is standing in the playing half of the court while the opposing team requests that the player step aside, that request should be honored. Spectators are allowed to interact with the team, but are expected to be respectful of the players and other games in progress. Spectators associated with a specific team are the responsibility of the team captain, and if he or she violates the rules of the park, the team may be held accountable in the form of a warning, and then a forfeit as determined by the Play Mile High Official Commissioner.
Courtesy and respect for the other players and other park visitors should be displayed at all times. Excessive profanity and unsportsmanlike conduct is not permitted, and violations may result in a warning by the Play Mile High Official Commissioner to the player and team captain. Severe violations or a violation after a warning may result in the player’s expulsion by the Play Mile High Official Commissioner from the frame or match.
All trash, including cigarette butts, plastic bottles, and other debris, is to be discarded in appropriate containers. Players should strive to ensure the field is in better condition when they leave, than it was when they arrive! We are stewards of our fields!