Scoring for Bar Games is based off of overall wins and losses for the evening. The scoring for each round is listed below and the team with the highest score per round will have the overall win for that round. Seven points overall is the highest overall score possible for the evening. Ties are to be scored 1-1. Forfeited games will be scored 4 – 0. Overall wins and losses will determine the league ranking for playoffs. Every team makes playoffs unless your team forfeits two or more games during the season. Minimum of three is required to play and anyone can join the team during regular season games. Playoff games require rostered players.

Hoop Fever (1 point per game)

Teams will play in a best of 5 game.
Each player will play the entire 60 seconds.
Teams will rotate through all players on their roster in attendance.
Each team earns one point per game won.
Team who wins the series game will get the overall point for this round.

Skeeball (1 point per game)

Teams will play in best of 9 game of Skeeball Match Play.
A skeeball match play game is played as each team will have 3 players roll 3 balls each for a total score for 9 balls thrown. The team with the higher score wins that game and point.
The most balls any one person can throw per 9 balls is 3 balls. So each team must use at least 3 players per 9 balls.
Each team must utilize every player in attendance and each team must use the same rotation of players.
The team that is ahead in score each game, throws the last ball first.
Team who wins the series game will get the overall point for this round.

Flip Cup (1 point per person left standing)

Teams will play in an eliminator style flip cup game.
Teams will match up with an even number of players.
Each game will start with “Up, Down, Drink”
The team that loses each must select someone from their team to eliminate from their side, however the player’s cup will remain in play. The same number of cups will be used throughout the whole game. Therefore another team member must flip 2 cups. This will continue until all players from one team are eliminated.
The winning team will receive 1 point per player left standing.
The team with the most people standing at the end of the round will receive the overall point for this round.

Beer Pong (1 point per cup made)

Teams will split into two teams of 2 for two simultaneous games.
We will use six cup pyramids to start the game. Teams will play rock paper scissors for first shot.
There will be no bouncing, no death cups, no fingering or blowing.
Each team is allowed 1 re-rack per game.
Teams will get rebuttal after the final cup is made.
Teams are allowed to play more if time allows but only the first two simultaneous games will be counted for points.

Team with the highest points per cup made will receive the point for this round.

Cornhole (1 point per game won)

Teams split into two teams of at least two players for two simultaneous games.
Games are played to 11. And we will use cancellation scoring.
Only the points for the first two simultaneous games will be counted. Teams are allowed to play more for fun if time allows.
If the team goes over 11 points they win that game.
The team with the highest number of games won will get the overall point for this round. If result is a tie, it should be scored 1-1.

Shuffleboard (1 point per game won)

Teams split into two teams of at least two players for two simultaneous games.
Games are played to 15.
Teams will only score the first two simultaneous games. If the team goes over 15 points they win that game.
Teams are allowed to play more games for fun if time allows.

Teams with the most games won for the night gets the overall point for this round. If result is a tie, it should be scored 1-1.

Darts (Point awarded for the team that has gone the furthest)


Teams split into two teams of at least two players for two simultaneous games.
Teams will attempt to “go around the clock” hitting each number in order.
Teams can either go 1, 2, 3…20 or 20, 19, 18…1. After hitting all numbers, teams must hit the bullseye once.
Teams and players will alternate taking turns.
If neither team hits the bullseye in the time allowed the team further along wins.